コード例 #1
0
    float frame_length    = 0.1f; // in seconds

    void Start()
    {
        mat = GetComponent <MeshRenderer>().material;

        movement = GetComponent <PixelPerfectGridMovement>();
        movement.current_direction = PixelPerfectGridMovement.Direction.none;
    }
コード例 #2
0
    void Start()
    {
        movement = GetComponent <PixelPerfectGridMovement>();
        mat      = GetComponent <MeshRenderer>().material;

        mat.SetColor("_BaseTint", colors[num_ghosts % colors.Length]);
        num_ghosts++;
    }