public StencilStrokeCall(int image, Path[] paths, ulong uniformOffset, CompositeOperationState compositeOperation, VulkanRenderer renderer) : base(image, paths, 0, 0, uniformOffset, PipelineSettings.StencilStroke(compositeOperation), PipelineSettings.StencilStrokeStencil(compositeOperation), PipelineSettings.StencilStrokeEdgeAA(compositeOperation), renderer) { }