public FillCall(int image, Path[] paths, uint triangleOffset, ulong uniformOffset, CompositeOperationState compositeOperation, VulkanRenderer renderer) : base(image, paths, triangleOffset, 4, uniformOffset, PipelineSettings.Fill(compositeOperation), PipelineSettings.FillStencil(compositeOperation, renderer.TriangleListFill), PipelineSettings.FillEdgeAA(compositeOperation), renderer) { }