private void Awake() { birdSensor = transform.root.GetComponentInChildren <BirdSensor>(); RandomizePipeHeights(); pipePassedEventChannel = GameObject.FindWithTag(Tags.GameController) .GetComponent <PipePassedEventChannel>(); }
private void Awake() { mainController = GameObject.FindWithTag(Tags.MainController).GetComponent <MainController>(); pipePassedEventChannel = GetComponent <PipePassedEventChannel>(); birdDeathEventChannel = GetComponent <BirdDeathEventChannel>(); }
private void Awake() { birdSensor = transform.root.GetComponentInChildren <BirdSensor>(); pipePassedEventChannel = GameObject.FindGameObjectWithTag(Tags.GameController). GetComponent <PipePassedEventChannel>(); if (upperPipe == null) { Debug.Log("Could not find the upper pipe!"); } if (lowerPipe == null) { Debug.Log("Could not find the lower pipe!"); } if (birdSensor == null) { Debug.Log("Could not find the birdSensor component!"); } if (pipePassedEventChannel == null) { Debug.Log("PipePassedEventChannel or GameController not found!"); } RandomizePipeHeights(); RandomizePipeWidths(upperPipe); RandomizePipeWidths(lowerPipe); }
private void Awake() { mainController = GameObject.Find("MainController").GetComponent <MainController>(); pipePassedEventChannel = GetComponent <PipePassedEventChannel>(); birdDeathEventChannel = GetComponent <BirdDeathEventChannel>(); Canvas[] canvas = GameObject.Find("Display").GetComponentsInChildren <Canvas>(); mainMenuCanvas = canvas[1]; headUpDisplayCanvas = canvas[2]; deathScreenCanvas = canvas[3]; }
private void Awake() { mainController = GameObject.FindGameObjectWithTag(Tags.MainController). GetComponent <MainController>(); pipePassedEventChannel = GetComponent <PipePassedEventChannel>(); playerDiedEventChannel = GetComponent <PlayerDiedEventChannel>(); if (mainController == null) { Debug.Log("MainController GameObject or component not found!"); } if (pipePassedEventChannel == null) { Debug.Log("PipePassedEventChannel component not found!"); } if (playerDiedEventChannel == null) { Debug.Log("PlayerDiedEventChannel component not found!"); } }
private void Awake() { pipePassedEventChannel = GetComponent <PipePassedEventChannel>(); }
private void Awake() { pipePassedEventChannel = Finder <PipePassedEventChannel> .Find; audioSource = gameObject.AddComponent <AudioSource>(); }
private void Awake() { pipePassedEventChannel = Finder <PipePassedEventChannel> .Find; }
private void Awake() { RandomizePipes(); pipePassedEventChannel = GameObject.FindWithTag("GameController"). GetComponent <PipePassedEventChannel>(); }