public void Clear() { points.Clear(); normals.Clear(); uv0.Clear(); uv1.Clear(); colors.Clear(); submeshData.Clear(); submeshIndices.Clear(); }
public void Capture(Mesh mesh, Cloth cloth, MeshBuffer mbuf, AlembicRecorderSettings settings) { if (mesh == null || cloth == null) { mbuf.Clear(); return; } if (remap.Count != mesh.vertexCount) { GenerateRemapIndices(mesh, mbuf); } // capture cloth points and normals vertices.Assign(cloth.vertices); if (numRemappedVertices != vertices.Count) { Debug.LogWarning("numRemappedVertices != vertices.Count"); return; } if (settings.MeshNormals) { normals.Assign(cloth.normals); } else { normals.Clear(); } // apply root bone transform if (rootBone != null) { var mat = Matrix4x4.TRS(rootBone.localPosition, rootBone.localRotation, Vector3.one); NativeMethods.aeApplyMatrixP(vertices, vertices.Count, ref mat); NativeMethods.aeApplyMatrixV(normals, normals.Count, ref mat); } // remap vertices and normals for (int vi = 0; vi < remap.Count; ++vi) { mbuf.points[vi] = vertices[remap[vi]]; } if (normals.Count > 0) { mbuf.normals.ResizeDiscard(remap.Count); for (int vi = 0; vi < remap.Count; ++vi) { mbuf.normals[vi] = normals[remap[vi]]; } } // capture other components if (settings.MeshUV0) { mbuf.uv0.LockList(ls => mesh.GetUVs(0, ls)); } else { mbuf.uv0.Clear(); } if (settings.MeshUV1) { mbuf.uv1.LockList(ls => mesh.GetUVs(1, ls)); } else { mbuf.uv1.Clear(); } if (settings.MeshColors) { mbuf.colors.LockList(ls => mesh.GetColors(ls)); } else { mbuf.colors.Clear(); } }