void getPikmin(Collider2D other) { //sonidito random AudioClip clip = (AudioClip)myClips[Random.Range(0, myClips.Length - 1)]; audioSrc.PlayOneShot(clip); Pikmin pik = (Pikmin)other.GetComponent <Pikmin> (); score += pik.getValue(); Destroy(other.gameObject); Debug.Log("score " + score); textScore.text = "Score\n" + score; //este score se muestra en la ui textFinalScore.text = "Score " + score; }