private void Awake() { pikmin = GetComponent <Pikmin>(); pikmin.OnStartFollow.AddListener((x) => OnStartFollow(x)); pikmin.OnStartThrow.AddListener((x) => OnStartThrow(x)); pikmin.OnEndThrow.AddListener((x) => OnEndThrow(x)); }
public void ControlPikmin() { if (Input.GetMouseButtonDown(1)) { SetWhistleCylinder(true); } if (Input.GetMouseButtonUp(1)) { SetWhistleCylinder(false); } if (Input.GetMouseButtonDown(0)) { if (playerPikminList.Count < 1) { return; } for (int i = 0; i < playerPikminList.Count; i++) { if (playerPikminList[i].agent.IsDone()) { Pikmin pikmin = playerPikminList[i]; playerPikminList.RemoveAt(i); pikmin.agent.enabled = false; pikmin.transform.DOMove(PikminThrowPosition.position, .05f); pikmin.Throw(VisualCylinder.position, .5f, .05f); break; } } /* Pikmin 던지는 소리, 움직이는 소리 필요 */ } }
public void SpawnPikmin(Pikmin pikmin, ref List <Pikmin> pikminList) { for (int i = 0; i < spawnNum; i++) { Pikmin newPikmin = Instantiate(pikmin); newPikmin.transform.position = transform.position + (Random.insideUnitSphere * radius); pikminList.Add(newPikmin); } }
void getPikmin(Collider2D other) { //sonidito random AudioClip clip = (AudioClip)myClips[Random.Range(0, myClips.Length - 1)]; audioSrc.PlayOneShot(clip); Pikmin pik = (Pikmin)other.GetComponent <Pikmin> (); score += pik.getValue(); Destroy(other.gameObject); Debug.Log("score " + score); textScore.text = "Score\n" + score; //este score se muestra en la ui textFinalScore.text = "Score " + score; }
public List <Pikmin> SpawnPikmin(Pikmin pikmin, int spawnerIndex) { List <Pikmin> pikminList = new List <Pikmin>(); RaycastHit hit; int pikminIndex = spawnerIndex * spawnNum; for (int i = 0; i < spawnNum; i++) { Pikmin newPikmin = Instantiate(pikmin); Vector3 pos = transform.position + (Random.insideUnitSphere * spawnRadius); pos.y = 200f; if (Physics.Raycast(pos, -Vector3.up, out hit, 200)) { newPikmin.transform.position = hit.point; newPikmin.GetComponent <NavMeshAgent>().enabled = true; newPikmin.PikminID = pikminIndex++; pikminList.Add(newPikmin); } } return(pikminList); }
public void GetPikmin(Pikmin pikmin) { playerPikminList.Add(pikmin); }