void UpdateCharacterUI() { if (helmetSlot != null) { helmetSlotUI.GetComponent <Image>().sprite = helmetSlot.GetComponent <SpriteRenderer>().sprite; } if (chestSlot != null) { chestSlotUI.GetComponent <Image>().sprite = chestSlot.GetComponent <SpriteRenderer>().sprite; } if (pantsSlot != null) { pantsSlotUI.GetComponent <Image>().sprite = pantsSlot.GetComponent <SpriteRenderer>().sprite; } if (bootsSlot != null) { bootsSlotUI.GetComponent <Image>().sprite = bootsSlot.GetComponent <SpriteRenderer>().sprite; } if (swordSlot != null) { swordSlotUI.GetComponent <Image>().sprite = swordSlot.GetComponent <SpriteRenderer>().sprite; } if (pickaxeSlot != null) { pickaxeSlotUI.GetComponent <Image>().sprite = pickaxeSlot.GetComponent <SpriteRenderer>().sprite; } }
void UpdatePickaxeInfo() { itemImage.sprite = pickaxeHolder.GetComponent <SpriteRenderer>().sprite; itemName.text = pickaxeHolder.PickaxeName; itemMainStat.text = "Damage: " + pickaxeHolder.Damage; itemDurability.text = "Durability: " + pickaxeHolder.Durability; itemModifiers.text = "Modifiers: None"; }