Example #1
0
 void UpdateCharacterUI()
 {
     if (helmetSlot != null)
     {
         helmetSlotUI.GetComponent <Image>().sprite = helmetSlot.GetComponent <SpriteRenderer>().sprite;
     }
     if (chestSlot != null)
     {
         chestSlotUI.GetComponent <Image>().sprite = chestSlot.GetComponent <SpriteRenderer>().sprite;
     }
     if (pantsSlot != null)
     {
         pantsSlotUI.GetComponent <Image>().sprite = pantsSlot.GetComponent <SpriteRenderer>().sprite;
     }
     if (bootsSlot != null)
     {
         bootsSlotUI.GetComponent <Image>().sprite = bootsSlot.GetComponent <SpriteRenderer>().sprite;
     }
     if (swordSlot != null)
     {
         swordSlotUI.GetComponent <Image>().sprite = swordSlot.GetComponent <SpriteRenderer>().sprite;
     }
     if (pickaxeSlot != null)
     {
         pickaxeSlotUI.GetComponent <Image>().sprite = pickaxeSlot.GetComponent <SpriteRenderer>().sprite;
     }
 }
Example #2
0
    void UpdatePickaxeInfo()
    {
        itemImage.sprite    = pickaxeHolder.GetComponent <SpriteRenderer>().sprite;
        itemName.text       = pickaxeHolder.PickaxeName;
        itemMainStat.text   = "Damage: " + pickaxeHolder.Damage;
        itemDurability.text = "Durability: " + pickaxeHolder.Durability;

        itemModifiers.text = "Modifiers: None";
    }