public void DebugDraw() { if (_debugDraw == null) { _debugDraw = new PhysicsDebugDraw(this); _debugDraw.Flags = PhysicsDrawFlags.All; } //var space = this._info.getSpace(); //_debugDraw.Begin(); //space.EachShape(shape => //{ // _debugDraw.DrawShape(shape); //}); //_debugDraw.End(); //return; if (_debugDraw != null && _bodies.Count > 0) { if (_debugDraw.Begin()) { if ((_debugDrawMask & DEBUGDRAW_SHAPE) > 0) { foreach (CCPhysicsBody body in _bodies) { //hysicsBody body = dynamic_cast<PhysicsBody*>(obj); if (!body.IsEnabled()) { continue; } foreach (CCPhysicsShape shape in body.GetShapes()) { _debugDraw.DrawShape(shape); } } } if ((_debugDrawMask & DEBUGDRAW_JOINT) > 0) { foreach (CCPhysicsJoint joint in _joints) { _debugDraw.DrawJoint(joint); } } _debugDraw.End(); } } }
public void DebugDraw() { if (_debugDraw == null) { _debugDraw = new PhysicsDebugDraw(this); _debugDraw.Flags = PhysicsDrawFlags.All; } if (_debugDraw != null && Bodies.Count > 0) { if (_debugDraw.Begin()) { if ((debugDrawMask & DEBUGDRAW_SHAPE) > 0) { foreach (CCPhysicsBody body in Bodies) { //hysicsBody body = dynamic_cast<PhysicsBody*>(obj); if (!body.IsEnabled()) { continue; } foreach (CCPhysicsShape shape in body.GetShapes()) { _debugDraw.DrawShape(shape); } } } if ((debugDrawMask & DEBUGDRAW_JOINT) > 0) { foreach (CCPhysicsJoint joint in Joints) { _debugDraw.DrawJoint(joint); } } _debugDraw.End(); } } }