public void Update() { _animator.SetFloat(_zMovementAnimationParameter, _physicsController.InputMovement.z); _animator.SetFloat(_xMovementAnimationParameter, _physicsController.InputMovement.x); _animator.SetBool(_isGroundedAnimationParameter, _physicsController.IsGrounded()); _animator.SetFloat(_distanceFromGroundParameter, _physicsController.GetDistanceFromGround()); _animator.SetFloat(_verticalVelocityAnimationParameter, _physicsController.Velocity.y); }