public void Update()
    {
        _animator.SetFloat(_zMovementAnimationParameter, _physicsController.InputMovement.z);
        _animator.SetFloat(_xMovementAnimationParameter, _physicsController.InputMovement.x);

        _animator.SetBool(_isGroundedAnimationParameter, _physicsController.IsGrounded());
        _animator.SetFloat(_distanceFromGroundParameter, _physicsController.GetDistanceFromGround());
        _animator.SetFloat(_verticalVelocityAnimationParameter, _physicsController.Velocity.y);
    }