예제 #1
0
 public void AddPhysicalObject(PhysicalObject Object)
 {
     if (!PhysicalObjects.Contains(Object))
     {
         PhysicalObjects.Add(Object);
     }
 }
예제 #2
0
        public void AddPhysicalObjectToStage(PhysicalObject Object, Vector2 Location)
        {
            if (!MainStage.Children.Contains(Object.ObjectImage) && PhysicalObjects.Contains(Object))
            {
                MainStage.Children.Add(Object.ObjectImage);

                if (Object.ColliderHandler != null)
                {
                    MainStage.Children.Add(Object.ColliderHandler.BoxCollider);
                    ManagerCollision.AddCollider(Object.ColliderHandler);
                }

                SetLocation(Object, Location.X, Location.Y);
            }
        }
예제 #3
0
        public void RemovePhysicalObject(PhysicalObject Object)
        {
            if (PhysicalObjects.Contains(Object))
            {
                PhysicalObjects.Remove(Object);

                if (MainStage.Children.Contains(Object.ObjectImage))
                {
                    MainStage.Children.Remove(Object.ObjectImage);

                    if (Object.ColliderHandler != null)
                    {
                        MainStage.Children.Remove(Object.ColliderHandler.BoxCollider);
                        ManagerCollision.RemoveCollider(Object.ColliderHandler);
                    }
                }
            }
        }