public void AddPhysicalObject(PhysicalObject Object) { if (!PhysicalObjects.Contains(Object)) { PhysicalObjects.Add(Object); } }
public void AddPhysicalObjectToStage(PhysicalObject Object, Vector2 Location) { if (!MainStage.Children.Contains(Object.ObjectImage) && PhysicalObjects.Contains(Object)) { MainStage.Children.Add(Object.ObjectImage); if (Object.ColliderHandler != null) { MainStage.Children.Add(Object.ColliderHandler.BoxCollider); ManagerCollision.AddCollider(Object.ColliderHandler); } SetLocation(Object, Location.X, Location.Y); } }
public void RemovePhysicalObject(PhysicalObject Object) { if (PhysicalObjects.Contains(Object)) { PhysicalObjects.Remove(Object); if (MainStage.Children.Contains(Object.ObjectImage)) { MainStage.Children.Remove(Object.ObjectImage); if (Object.ColliderHandler != null) { MainStage.Children.Remove(Object.ColliderHandler.BoxCollider); ManagerCollision.RemoveCollider(Object.ColliderHandler); } } } }