예제 #1
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 private extern static unsafe vBOOL SDK_PhyScene_SweepWithFilter(NativePointer self, CPhyShape.NativePointer shape, Vector3 *position, Vector3 *unitDir, float maxDistance, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);
예제 #2
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 private extern static unsafe vBOOL SDK_PhyScene_OverlapWithFilter(NativePointer self, CPhyShape.NativePointer shape, Vector3 *position, Quaternion *rotation, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);
예제 #3
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 private extern static unsafe vBOOL SDK_PhyScene_RaycastWithFilter(NativePointer self, Vector3 *origin, Vector3 *unitDir, float maxDistance, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);