private extern static unsafe vBOOL SDK_PhyScene_SweepWithFilter(NativePointer self, CPhyShape.NativePointer shape, Vector3 *position, Vector3 *unitDir, float maxDistance, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);
private extern static unsafe vBOOL SDK_PhyScene_OverlapWithFilter(NativePointer self, CPhyShape.NativePointer shape, Vector3 *position, Quaternion *rotation, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);
private extern static unsafe vBOOL SDK_PhyScene_RaycastWithFilter(NativePointer self, Vector3 *origin, Vector3 *unitDir, float maxDistance, PhyQueryFilterData *queryFilterData, GamePlay.SceneGraph.VHitResult *hitResult);