public void OnConnectedToMaster() { PhotonNetworkManager.JoinLobby(TypedLobby.Default); Debug.Log("We are connected to master"); }
public void OnConnectedToMaster() { Debug.Log("As OnConnectedToMaster() got called, the PhotonServerSetting.AutoJoinLobby must be off. Joining lobby by calling PhotonNetwork.JoinLobby()."); PhotonNetworkManager.JoinLobby(); }