void OnJoinedRoom() { if (PhotonNetworkManager.isMasterClient == false) { return; } PhotonNetworkManager.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 5.5f, 0), Quaternion.identity, 0, null); PhotonNetworkManager.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 4.5f, 0), Quaternion.identity, 0, null); PhotonNetworkManager.InstantiateSceneObject("Physics Box", new Vector3(-4.5f, 3.5f, 0), Quaternion.identity, 0, null); PhotonNetworkManager.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 5.5f, 0), Quaternion.identity, 0, null); PhotonNetworkManager.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 4.5f, 0), Quaternion.identity, 0, null); PhotonNetworkManager.InstantiateSceneObject("Physics Box", new Vector3(4.5f, 3.5f, 0), Quaternion.identity, 0, null); }
void OnClick() { if (PhotonNetworkManager.connectionStateDetailed != ClientState.Joined) { // only use PhotonNetwork.Instantiate while in a room. return; } switch (InstantiateType) { case 0: PhotonNetworkManager.Instantiate(Prefab.name, this.transform.position + 3 * Vector3.up, Quaternion.identity, 0); break; case 1: PhotonNetworkManager.InstantiateSceneObject(Prefab.name, InputToEvent.inputHitPos + new Vector3(0, 5f, 0), Quaternion.identity, 0, null); break; } }
void OnClick() { if (!PhotonNetworkManager.inRoom) { // only use PhotonNetwork.Instantiate while in a room. return; } switch (InstantiateType) { case 0: PhotonNetworkManager.Instantiate(Prefab.name, InputToEvent.inputHitPos + new Vector3(0, 5f, 0), Quaternion.identity, 0); break; case 1: PhotonNetworkManager.InstantiateSceneObject(Prefab.name, InputToEvent.inputHitPos + new Vector3(0, 5f, 0), Quaternion.identity, 0, null); break; } }