private void OnPressPlayNetworkMultiplayerButton() { GameConfigs.gameType = GameType.network; PhotonNetworkGameConnector.Connect(); }
private void OnPressCancelNetworkMultiplayerButton() { PhotonNetworkGameConnector.Disconnect(); }
private void OnPressPlayLocalMultiplayerButton() { GameConfigs.gameType = GameType.local; PhotonNetworkGameConnector.Disconnect(); SceneManager.LoadScene("Game"); }