Example #1
0
 private void OnPressPlayNetworkMultiplayerButton()
 {
     GameConfigs.gameType = GameType.network;
     PhotonNetworkGameConnector.Connect();
 }
Example #2
0
 private void OnPressCancelNetworkMultiplayerButton()
 {
     PhotonNetworkGameConnector.Disconnect();
 }
Example #3
0
 private void OnPressPlayLocalMultiplayerButton()
 {
     GameConfigs.gameType = GameType.local;
     PhotonNetworkGameConnector.Disconnect();
     SceneManager.LoadScene("Game");
 }