public void Finish() { Game.Players.ForEach(p => p.Characters.ForEach(c => c.OnPhaseFinish())); // Game.HexMapDrawer.Cells.ForEach(c=> c.Effects.ForEach(e=>e.OnPhaseFinish())); Number++; UIManager.Instance.UpdateActivePhaseText(); PhaseFinished?.Invoke(); }
public void Finish() { Game.Players.ForEach(p => p.Characters.ForEach(c => c.OnPhaseFinish())); Number++; PhaseFinished?.Invoke(); }