예제 #1
0
    public void Finish()
    {
        Game.Players.ForEach(p => p.Characters.ForEach(c => c.OnPhaseFinish()));
//		Game.HexMapDrawer.Cells.ForEach(c=> c.Effects.ForEach(e=>e.OnPhaseFinish()));
        Number++;
        UIManager.Instance.UpdateActivePhaseText();
        PhaseFinished?.Invoke();
    }
예제 #2
0
파일: Phase.cs 프로젝트: tojatos/NKM
 public void Finish()
 {
     Game.Players.ForEach(p => p.Characters.ForEach(c => c.OnPhaseFinish()));
     Number++;
     PhaseFinished?.Invoke();
 }