void GenerateGameTargets() { for (int x = 0; x < 12; x++) { for (int z = 0; z < 12; z++) { char c = GetType(x, z); switch (c) { case 'p': PetFollower p = Instantiate(GhostPrefab, GetTileCenter(new Vector2Int(x, z)), Quaternion.identity, transform); p.Player = player; break; case 'a': break; case 'd': break; case 'e': break; } } } }
private void Start() { pf = new PetFollower(target, GetComponent <NavMeshAgent>(), MaxDistance, MinDistance); }