private void Constructor(EventManager eventManager, Animator playerAnimator, PersonMover playerMover) { _eventManager = eventManager; _animator = playerAnimator; _personMover = playerMover; }
private void OnValidate() { mover = GetComponent <PersonMover>(); }
private void Constructor(EventManager eventManager, EnemyAnimations enemyAnimations, PersonMover enemyMover) { _eventManager = eventManager; _enemyAnimations = enemyAnimations; _personMover = enemyMover; }