/// <summary> /// Crea un objeto de serializacion con los valores actuales y guarda el progreso /// </summary> public void SaveProgress() { SerializationObject sObj = new SerializationObject(levelsCompleted, _virtualCoin, _adsBought, _serializationVersion, _completedChallenges, _timeWhenChallengeDone, _timeWhenDailyRewardOpened); persistenceController.SaveFile(sObj); }