private static float[][] GenerateTopologicalNoise(int width, int height, BoardTopology topologyType) { float[][] noise = PerlinNoise.GenerateWhiteNoise(width, height); switch (topologyType) { case BoardTopology.Rolling: { noise = PerlinNoise.GenerateSmoothNoise(noise, 1); } break; case BoardTopology.Jagged: break; } return(noise); }