private static int[,] GetNoiseMap(PerlinParameters perlinParameters) { int width = perlinParameters.width; int length = perlinParameters.length; int seed = perlinParameters.seed; int range = perlinParameters.range; int octaves = perlinParameters.octaves; float persistance = perlinParameters.persistance; float lacunarity = perlinParameters.lacunarity; return(PerlinNoise.GenerateHeights(width, length, seed, range, octaves, persistance, lacunarity)); }