private void GenerateChunks(int offX, int offY) { _perlinGenerator.RandomIsland(offX, offY); offX += 4; offY += 4; _player.transform.position = new Vector3(offX * ChunkSize + ChunkSize + ChunkSize / 2, offY * ChunkSize + ChunkSize + ChunkSize / 2); var mover = _player.GetComponent <ChunkMover>(); mover.ChunkOffsets = new Vec2(offX + 1, offY + 1); for (int y = 0; y < 3; y++) { for (int x = 0; x < 3; x++) { GenerateChunk(x, y, offX + x, offY + y); } } _perlinGenerator.PlaceBase(_chunks[1, 1]); // base vasta kun on generoitu tiilet SpriteController.transform.position = GetTileGameObject(0, 0).transform.position; SpriteController.SetTileSprites(TotalWidth - 2, TotalHeight - 2, this, 1, 1); running = true; }