public BFNode(int depth, PerceivableNode node) { this.node = node; this.depth = depth; }
public BFNode(int depth, GridNode node) { this.node = new PerceivableNode(node); this.depth = depth; }
public bool movePreConf(int node) { Node actualNode = AstarPath.active.GetNearest(transform.position).node as GridNode; return(PerceivableNode.connections(actualNode as GridNode).Contains(node)); }