//Start of the list of event handlers that take data from the client void HandleRemoveAvailableCharacterEvent(object sender, EventArgs m) { EventArgStructures.StringVal input = (EventArgStructures.StringVal)m; if (PeopleStrings.Contains(input.val)) { PeopleStrings.Remove(input.val); } }
public void SelectedGameChanged() { PeopleStrings.Clear(); if (_SelectedGame != null) { List <string> input = client.GetAvailableCharacters(_SelectedGame); foreach (string s in input) { PeopleStrings.Add(s); } } }