public void OutOfBoundsCheck() { PenteController.StartGame(PlayMode.MultiPlayer, isDebug: true); bool expected = false; bool actual = PenteController.TakeTurn(-50, -50); Assert.AreEqual(expected, actual); }
public void SetPieceTest() { PenteController.StartGame(isDebug: true); PenteController.game.SetPieceAt(0, 1, PieceColor.Black); PieceColor expected = PieceColor.Black; PieceColor actual = PenteController.game.Board[0, 1]; Assert.AreEqual(expected, actual); }
public void FirstPlayer_FirstMove_OnlyAbleToPlaceOnCenter() { PenteController.StartGame(playMode: PlayMode.MultiPlayer); // Makes sure that the piece placed in the center is the first players piece PieceColor actual = PenteController.game.GetPieceAt(PenteController.boardCenter, PenteController.boardCenter); PieceColor expected = PieceColor.Black; Assert.AreEqual(expected, actual); }
public void ChangePlayerTurnAfterTakingATurn_MultiPlayerMode() { PenteController.StartGame(PlayMode.MultiPlayer, true); var expected = !PenteController.game.IsFirstPlayersTurn; bool actual; PenteController.TakeTurn(1, 1); actual = PenteController.game.IsFirstPlayersTurn; Assert.AreEqual(expected, actual); }
public void GetPieceTest() { int row = 1; int colum = 1; PenteController.StartGame(PlayMode.MultiPlayer, true); PieceColor actual = PenteController.game.GetPieceAt(row, colum); PieceColor expected = PieceColor.Empty; Assert.AreEqual(expected, actual); }
public void FirstPlayerTakesTurn() { int row = 1; int column = 1; PenteController.StartGame(PlayMode.MultiPlayer, true); PenteController.TakeTurn(row, column); PieceColor actual = PenteController.game.GetPieceAt(row, column); PieceColor expected = PieceColor.Black; Assert.AreEqual(expected, actual); }
public void SecondPlayerTakesTurn() { int row = 5; int column = 5; PenteController.StartGame(PlayMode.MultiPlayer, true); PenteController.TakeTurn(1, 1); PenteController.TakeTurn(row, column); PieceColor actual = PenteController.game.GetPieceAt(row, column); PieceColor expected = PieceColor.White; Assert.AreEqual(expected, actual); }
public void TriaWithGap_Event_Diagonal() { PenteController.StartGame(PlayMode.MultiPlayer, isDebug: true); //Set up PenteController.game.SetPieceAt(1, 1, PieceColor.Black); PenteController.game.SetPieceAt(2, 2, PieceColor.Black); //Make Tria move PenteController.TakeTurn(4, 4); bool expected = true; bool actual = PenteController.game.Tria; Assert.AreEqual(expected, actual); }
public void Tria_Event_Vertical() { PenteController.StartGame(PlayMode.MultiPlayer, isDebug: true); //Set up PenteController.game.SetPieceAt(5, 5, PieceColor.Black); PenteController.game.SetPieceAt(6, 5, PieceColor.Black); //Make Tria move PenteController.TakeTurn(7, 5); bool expected = true; bool actual = PenteController.game.Tria; Assert.AreEqual(expected, actual); }
public void Tessera_Event_Diagonal() { PenteController.StartGame(PlayMode.MultiPlayer, isDebug: true); //Set up PenteController.game.SetPieceAt(5, 5, PieceColor.Black); PenteController.game.SetPieceAt(6, 6, PieceColor.Black); PenteController.game.SetPieceAt(7, 7, PieceColor.Black); //Make Tessera move PenteController.TakeTurn(8, 8); bool expected = true; bool actual = PenteController.game.Tessera; Assert.AreEqual(expected, actual); }
public void FirstPlayerMakes5thCapture_GameOver() { //Set up PenteController.StartGame(PlayMode.MultiPlayer, true); PenteController.game.FirstPlayerCaptures = 4; PenteController.game.SetPieceAt(0, 0, PieceColor.Black); PenteController.game.SetPieceAt(0, 1, PieceColor.White); PenteController.game.SetPieceAt(0, 2, PieceColor.White); //Capture PenteController.TakeTurn(0, 3); bool expected = true; bool actual = PenteController.game.IsGameOver; Assert.AreEqual(expected, actual); }
public void FirstPlayerMove_WinningMoveVertical_GameOver() { PenteController.StartGame(PlayMode.MultiPlayer, true); //set up win PenteController.game.SetPieceAt(0, 0, PieceColor.Black); PenteController.game.SetPieceAt(1, 0, PieceColor.Black); PenteController.game.SetPieceAt(2, 0, PieceColor.Black); PenteController.game.SetPieceAt(3, 0, PieceColor.Black); //Make winning move PenteController.TakeTurn(4, 0); bool expected = true; bool actual = PenteController.game.IsGameOver; Assert.AreEqual(expected, actual); }
public void CaptureTest_Diagonal() { PenteController.StartGame(PlayMode.MultiPlayer, isDebug: true); //Set up capture PenteController.game.SetPieceAt(5, 5, PieceColor.Black); PenteController.game.SetPieceAt(6, 6, PieceColor.White); PenteController.game.SetPieceAt(7, 7, PieceColor.White); //make Capture move PenteController.TakeTurn(8, 8); var board = PenteController.game.Board; var actual = board[6, 6] == PieceColor.Empty && board[7, 7] == PieceColor.Empty; var expected = true; Assert.AreEqual(expected, actual); }
public void CaptureTest_Horizantal() { PenteController.StartGame(PlayMode.MultiPlayer, true); //set up capture PenteController.TakeTurn(0, 1); PenteController.TakeTurn(0, 2); PenteController.TakeTurn(15, 15); PenteController.TakeTurn(0, 3); //Capture PenteController.TakeTurn(0, 4); var board = PenteController.game.Board; var actual = board[0, 2] == PieceColor.Empty && board[0, 3] == PieceColor.Empty; var expected = true; Assert.AreEqual(expected, actual); }
public void FivePiecesInARowEndGame() { PenteController.StartGame(PlayMode.MultiPlayer, isDebug: true); //first capture PenteController.TakeTurn(0, 0); //1 PenteController.TakeTurn(1, 0); PenteController.TakeTurn(0, 1); //1 PenteController.TakeTurn(1, 1); PenteController.TakeTurn(0, 2); //1 PenteController.TakeTurn(1, 2); PenteController.TakeTurn(0, 3); //1 PenteController.TakeTurn(1, 3); PenteController.TakeTurn(0, 4); //1 bool actual = PenteController.game.IsGameOver; bool expected = true; Assert.AreEqual(expected, actual); }
public void FiveCapturesEndGame() { PenteController.StartGame(PlayMode.MultiPlayer, isDebug: true); //first capture PenteController.TakeTurn(0, 0); //1 PenteController.TakeTurn(0, 1); PenteController.TakeTurn(1, 0); //1 PenteController.TakeTurn(0, 2); PenteController.TakeTurn(0, 3); //1 //second capture PenteController.TakeTurn(1, 1); PenteController.TakeTurn(2, 0); //1 PenteController.TakeTurn(1, 2); PenteController.TakeTurn(1, 3); //1 //third capture PenteController.TakeTurn(2, 1); PenteController.TakeTurn(3, 0); //1 PenteController.TakeTurn(2, 2); PenteController.TakeTurn(2, 3); //1 //fourth capture PenteController.TakeTurn(3, 1); PenteController.TakeTurn(4, 0); //1 PenteController.TakeTurn(3, 2); PenteController.TakeTurn(3, 3); //1 //fifth capture PenteController.TakeTurn(4, 1); PenteController.TakeTurn(5, 0); //1 PenteController.TakeTurn(4, 2); PenteController.TakeTurn(4, 3); //1 bool actual = PenteController.game.IsGameOver; bool expected = true; Assert.AreEqual(expected, actual); }