private void Start() { currNb = 0; rawConso = 0f; player = GameObject.FindGameObjectWithTag("Player").GetComponent <PenguinController>(); room = transform.parent.GetComponent <Room>(); currSprite = GetComponent <SpriteRenderer>(); isOn = (currSprite.sprite == spriteOn); audioSrc = GetComponent <AudioSource>(); const float multiplicator = 3f; switch (obj) { case Object.COMPUTER: secConso = 0.05f * multiplicator; break; case Object.FRIDGE: secConso = 0.112f * multiplicator; break; case Object.LIGHHIGH: case Object.RADIATOR: secConso = 0.076f * multiplicator; break; case Object.LIGHTLOW: secConso = 0.025f * multiplicator; break; default: secConso = 0f; break; } }
private void Start() { score = 0; penguin = GameObject.FindGameObjectWithTag("Player").GetComponent <PenguinController>(); text = GetComponent <Text>(); save = FindObjectOfType <Save>(); }
private void Start() { gameOverHeight = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>().GetMinHeight() - 10.0f; player = GameObject.FindGameObjectWithTag("Player"); endText = GameObject.Find("EndText").GetComponent <EndText>(); pc = GameObject.Find("PenguinController").GetComponent <PenguinController>(); pac = GameObject.Find("sirokuma").GetComponent <PlayerAnimationController>(); }
private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PenguinController>(); hits = 0; spriteRenderer = GetComponent <SpriteRenderer>(); audioSource = GetComponent <AudioSource>(); //am = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent<AchievementManager>(); }
void Start() { if (Application.loadedLevelName == "runScene") { penguinManager = (PenguinController)GameObject.Find("penguin").GetComponent(typeof(PenguinController)); runSceneUIController = (runSceneUIManager)GameObject.Find("canvas").GetComponent(typeof(runSceneUIManager)); } }
void Awake() { player = GameObject.Find("Penguin"); penguin = player.GetComponent<PenguinController>(); eskimo = FindObjectOfType<EskimoAI>().GetComponent<EskimoAI>(); penguinActualSpeed = penguin.speed; eskimoActualSpeed = eskimo.speed; }
// Start is called before the first frame update void Start() { Transform t = transform.Find("PenguinsPoint"); for (int i = 0; i < MAX; i++) { penguinPos[i] = t.GetChild(i).gameObject; isPenguin[i] = false; } pc = GameObject.Find("PenguinController").GetComponent <PenguinController>(); }
void Start() { startPos = transform.position; rb = GetComponent <Rigidbody>(); pTest = GetComponent <PlayerInputTest>(); gameCtrl = GameObject.Find("GameStateController").GetComponent <GameStateController>(); sEnd = GameObject.FindGameObjectWithTag("Goal").GetComponent <StageEndJudge>(); pManager = GetComponent <PlayerInputManager>(); whc = GameObject.Find("WaterHeightController").GetComponent <WaterHeightController>(); pac = GetComponent <PlayerAnimationController>(); poseCtrl = GameObject.Find("Pose").GetComponent <PoseController>(); cc = GameObject.Find("Main Camera").GetComponent <CameraController>(); anim = GetComponent <Animator>(); pc = GameObject.Find("PenguinController").GetComponent <PenguinController>(); }
private void Start() { allObjs = new List <SwitchLight>(); foreach (GameObject go in FindObjectsOfType <GameObject>()) { SwitchLight sl = go.GetComponent <SwitchLight>(); if (sl != null) { allObjs.Add(sl); } } music = GetComponent <MusicManager>(); size = MusicManager.Size.Low; music.Play(MusicManager.Size.Low, 0f); //am = GameObject.FindGameObjectWithTag("ScoreManager").GetComponent<AchievementManager>(); timer = 0f; player = GameObject.FindGameObjectWithTag("Player").GetComponent <PenguinController>(); }
// Use this for initialization void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PenguinController> (); }
private void Start() { GenerateTimer(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PenguinController>(); }
private void Start() { Instantiate(orca, transform.position, Quaternion.identity); timer = 0f; player = GameObject.FindGameObjectWithTag("Player").GetComponent <PenguinController>(); }
void OnTriggerEnter(Collider other) { PenguinController.RaceFinished(); Debug.Log("Finished!"); }
void Awake() { gameMasterScript = Object.FindObjectOfType<GameMaster>().GetComponent<GameMaster>(); penguin = Object.FindObjectOfType<PenguinController>().GetComponent<PenguinController>(); }
private bool IsPenguin(Collider2D pCollider) { currentPenguin = pCollider.gameObject.GetComponent <PenguinController>(); return(currentPenguin != null); }
void Start() { bar = transform.Find("Bar2"); pScript = GameObject.Find("PPlayer").GetComponent <PenguinController>(); }
// Use this for initialization void Start() { player = gameObject.GetComponentInParent <PenguinController> (); }
// Start is called before the first frame update void Start() { pc = GameObject.Find("PenguinController").GetComponent <PenguinController>(); }