public static void Set(int w, int h) { GL.ClearColor(System.Drawing.Color.AliceBlue); GL.Enable(EnableCap.DepthTest); AppInfo.W = w; AppInfo.H = h; AppInfo.RW = w; AppInfo.RH = h; AppInfo.Full = false; AppInfo.App = "GLApp"; if (!done) { Import.Import.RegDefaults(); } SetVP.Set(0, 0, w, h); GL.Scissor(0, 0, w, h); GL.Disable(EnableCap.Blend); GL.Disable(EnableCap.Texture2D); GL.Enable(EnableCap.CullFace); GL.CullFace(CullFaceMode.Back); GL.Disable(EnableCap.StencilTest); GL.Disable(EnableCap.ScissorTest); GL.Enable(EnableCap.DepthTest); GL.DepthRange(0, 1); GL.ClearDepth(1.0f); GL.DepthFunc(DepthFunction.Less); // UI.UISys.ActiveUI.OnResize(Width, Height); Pen2D.SetProj(0, 0, w, h); if (!done) { Pen2D.InitDraw(); } AppInfo.W = w; AppInfo.H = h; AppInfo.RW = w; AppInfo.RH = h; SetVP.Set(0, 0, w, h); GL.Scissor(0, 0, w, h); GL.Disable(EnableCap.Blend); GL.Disable(EnableCap.Texture2D); GL.Enable(EnableCap.CullFace); GL.CullFace(CullFaceMode.Back); GL.Disable(EnableCap.StencilTest); GL.Disable(EnableCap.ScissorTest); // GL.Disable(EnableCap.Lighting); //GL.DepthFunc(DepthFunction.Greater); GL.Enable(EnableCap.DepthTest); GL.DepthRange(0, 1); GL.ClearDepth(1.0f); GL.DepthFunc(DepthFunction.Lequal); Pen2D.SetProj(0, 0, w, h); done = true; }
public void DrawFormSolid(Vector4 col, int x = 0, int y = 0, int w = -1, int h = -1) { if (w == -1) { w = W; h = H; } Pen2D.Rect(GX + x, GY + y, w, h, col * UI.BootAlpha); }
public static void SetSize(int w, int h) { AppInfo.W = w; AppInfo.H = h; AppInfo.RW = w; AppInfo.RH = h; GL.Viewport(0, 0, w, h); GL.Scissor(0, 0, w, h); Pen2D.SetProj(0, 0, w, h); }
public static void Draw(Font2D font, string text, int x, int y, Vector4 col) { int dx = x; Pen2D.BlendMod = PenBlend.Alpha; foreach (char c in text) { VGlyph cg = font.Glypth[c]; Pen2D.Rect(dx, y, cg.W, cg.H, cg.Img, col); dx += (int)(cg.W / 1.3f); } }
public void DrawForm(Texture2D tex, Vector4 col, int x = 0, int y = 0, int w = -1, int h = -1) { Pen2D.BlendMod = PenBlend.Alpha; int dw = W; int dh = H; if (w != -1) { dw = w; dh = h; } Pen2D.Rect(GX + x, GY + y, dw, dh, tex, col * UI.BootAlpha); }
public void Render() { if (GeneratedGeo == false) { GenerateGeo(); } float a = 0; float ai = 1.0f / (float)RenW; for (int x = 0; x < RenW; x++) { Pen2D.Rect(RenX + x, RenY, 2, RenH, new OpenTK.Vector4(a, a, a, 1.0f)); a += ai; } }
public void DrawFormBlur(Texture2D tex, float blur, Vector4 col, int x = 0, int y = 0, int w = -1, int h = -1) { Pen2D.BlendMod = PenBlend.Alpha; int dw = W; int dh = H; if (w != -1) { dw = w; dh = h; } Texture2D btex = new Texture2D(dw, dh); btex.CopyTex(GX + x, App.FusionApp.H - ((GY + y) + dh)); Pen2D.RectBlur(GX + x, GY + y, dw, dh, tex, btex, col * UI.BootAlpha, col * UI.BootAlpha, blur); btex.Delete( ); }
public void DrawFormBlurRefract(Texture2D tex, Texture2D norm, float blur, Vector4 col, float refract, int x = 0, int y = 0, int w = -1, int h = -1) { return; Pen2D.BlendMod = PenBlend.Alpha; int dw = W; int dh = H; if (w != -1) { dw = w; dh = h; } Texture2D btex = new Texture2D(dw, dh); btex.CopyTex(GX + x + OffX, App.VividApp.H - ((GY + y + OffY) + dh)); Pen2D.RectBlurRefract(GX + x + OffX, GY + y + OffY, dw, dh, tex, btex, norm, col * UI.BootAlpha, col * UI.BootAlpha, blur, refract); btex.Delete(); }
public void DrawLine(int x, int y, int x2, int y2, OpenTK.Vector4 col) { Pen2D.BlendMod = PenBlend.Solid; Pen2D.Line(GX + x, GY + y, GX + x2, GY + y2); }