/// <summary> /// Verify if the point is inside the squre area /// </summary> /// <param name="square"></param> /// <param name="point"></param> public static bool Inside(RectPosition square, Vector2 point) { if (square.position.X <= point.X && point.X < square.position.X + square.size.X) { if (square.position.Y <= point.Y && point.Y < square.position.Y + square.size.Y) { return(true); } } return(false); }
/// <summary> /// Verify if two square are in contact /// </summary> /// <param name="a"></param> /// <param name="b"></param> /// <returns></returns> public static bool Hit(RectPosition a, RectPosition b) { if ( RectPosition.Inside(a, b.position.Xy) || RectPosition.Inside(a, b.position.Xy + new Vector2(b.size.X, 0)) || RectPosition.Inside(a, b.position.Xy + new Vector2(0, b.size.Y)) || RectPosition.Inside(a, b.position.Xy + b.size)) { return(true); } return(false); }