public bool SetNpoEntity(PeEntity npo_entity) { PeScenarioEntity pse = npo_entity.gameObject.GetComponent <PeScenarioEntity>(); if (pse != null) { npoId = pse.spawnPoint.ID; npoEntity = npo_entity; npcDialogWnd.SetNPCInfo(npoEntity.ExtGetName(), npoEntity.ExtGetFaceIcon()); refreshQuestsNow = true; return(true); } return(false); }