public bool SetNpoEntity(PeEntity npo_entity)
    {
        PeScenarioEntity pse = npo_entity.gameObject.GetComponent <PeScenarioEntity>();

        if (pse != null)
        {
            npoId = pse.spawnPoint.ID;

            npoEntity = npo_entity;

            npcDialogWnd.SetNPCInfo(npoEntity.ExtGetName(), npoEntity.ExtGetFaceIcon());

            refreshQuestsNow = true;
            return(true);
        }
        return(false);
    }