//////////////////////////////////////////////////////////////////// // Draw image of a flower and clip it //////////////////////////////////////////////////////////////////// private void DrawFlower ( PdfDocument Document, PdfContents Contents ) { // define local image resources PdfImage Image1 = new PdfImage(Document, "flower.jpg"); // image size will be limited to 1.4" by 1.4" SizeD ImageSize = Image1.ImageSize(1.4, 1.4); // save graphics state Contents.SaveGraphicsState(); // translate coordinate origin to the center of the picture Contents.Translate(3.36, 5.7); // clipping path Contents.DrawOval(-ImageSize.Width / 2, -ImageSize.Height / 2, ImageSize.Width, ImageSize.Height, PaintOp.ClipPathEor); // draw image Contents.DrawImage(Image1, -ImageSize.Width / 2, -ImageSize.Height / 2, ImageSize.Width, ImageSize.Height); // restore graphics state Contents.RestoreGraphicsState(); return; }
private void DrawLogImage() { // define local image resources // resolution 96 pixels per inch, image quality 100% PdfImageControl ImageControl = new PdfImageControl(); ImageControl.Resolution = 96.0; ImageControl.ImageQuality = 100; CreateLogoFile(); PdfImage Image1 = new PdfImage(Document, "temps/" + pk.Logo.Filename, ImageControl); // save graphics state Contents.SaveGraphicsState(); // translate coordinate origin to the center of the picture Contents.Translate(0, 10); // adjust image size an preserve aspect ratio PdfRectangle NewSize = Image1.ImageSizePosition(3, 1.1, ContentAlignment.MiddleCenter); // clipping path Contents.DrawOval(NewSize.Left, NewSize.Bottom, NewSize.Width, NewSize.Height, PaintOp.Fill); // draw image Contents.DrawImage(Image1, NewSize.Left, NewSize.Bottom, NewSize.Width, NewSize.Height); // restore graphics state Contents.RestoreGraphicsState(); return; }
//////////////////////////////////////////////////////////////////// // Draw Happy Face //////////////////////////////////////////////////////////////////// private void DrawHappyFace ( PdfContents Contents ) { // save graphics state Contents.SaveGraphicsState(); // translate coordinate origin to the center of the happy face Contents.Translate(4.25, 7.5); // change nonstroking (fill) color to yellow Contents.SetColorNonStroking(Color.Yellow); // draw happy face yellow oval Contents.DrawOval(-1.5, -1.0, 3.0, 2.0, PaintOp.Fill); // set line width to 0.2" this is the black circle around the eye Contents.SetLineWidth(0.2); // eye color is white with black outline circle Contents.SetColorNonStroking(Color.White); Contents.SetColorStroking(Color.Black); // draw eyes Contents.DrawOval(-0.75, 0.0, 0.5, 0.5, PaintOp.CloseFillStroke); Contents.DrawOval(0.25, 0.0, 0.5, 0.5, PaintOp.CloseFillStroke); // mouth color is black Contents.SetColorNonStroking(Color.Black); // draw mouth by creating a path made of one line and one Bezier curve Contents.MoveTo(-0.6, -0.4); Contents.LineTo(0.6, -0.4); Contents.DrawBezier(0.0, -0.8, 0, -0.8, -0.6, -0.4); // fill the path with black color Contents.SetPaintOp(PaintOp.Fill); // restore graphics sate Contents.RestoreGraphicsState(); return; }