private void InitializeGameStage() { uIMgr = UImenu.manager; PauseWindow quitButton = uIMgr.GetWindow(Menus.Pause) as PauseWindow; quitButton.ChangedButton(SceneType.Game); clearScore = board.stageData.clearScore; moveValue = board.stageData.move; stageBG.sprite = board.stageData.backgroundSprite; moveValue = board.stageData.move; clearScore = board.stageData.clearScore; stageClearScoreText.text = $"{StaticVariables.ClearScore} {Mathf.FloorToInt(clearScore).ToString("D6")}"; scoreSlider.maxValue = clearScore; moveText.text = moveValue.ToString(); currStageState = StageState.Play; GameManager.Instance.BackgroundMusicPlay(board.stageData.backgroundMusic); }
public void Start() { uIMgr = UImenu.manager; PauseWindow quitButton = uIMgr.GetWindow(Menus.Pause) as PauseWindow; quitButton.ChangedButton(SceneType.StageSelect); SetStageNode(); GameManager.Instance.BackgroundMusicPlay(BGMClip.SelectStage); GameManager.Instance.googleMgr.RefreshAchievements(); }