public override void Tick()
        {
            camController.Tick();
            poolingManager.Tick();
            moveToMousePos.Tick();
            bulletManager.Tick();
            playerController.Tick();
            worldInteractionsManager.Tick();
            challenegeManager.Tick();

            aimCursorManager.Tick();
            uiWorldInteractionManager.Tick();
            uiLevelRestartManager.Tick();
            uiReloadProgressBar.Tick();
            pauseMenuController.Tick();
            weaponSelectionMenuManager.Tick();

            aiManager.Tick();

            //Place Code Above Here
            base.Tick();
        }