static int _s_set_pool(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1); gen_to_be_invoked.pool = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_triangles(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1); gen_to_be_invoked.triangles = (int[])translator.GetObject(L, 2, typeof(int[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_matrix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.matrix); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_matrix(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1); UnityEngine.Matrix4x4 gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.matrix = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _m_RecalculateBounds(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.RecalculateBounds( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Pathfinding.Voxels.RasterizationMesh gen_ret = new Pathfinding.Voxels.RasterizationMesh(); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <int[]>(L, 3) && translator.Assignable <UnityEngine.Bounds>(L, 4)) { UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); int[] _triangles = (int[])translator.GetObject(L, 3, typeof(int[])); UnityEngine.Bounds _bounds; translator.Get(L, 4, out _bounds); Pathfinding.Voxels.RasterizationMesh gen_ret = new Pathfinding.Voxels.RasterizationMesh(_vertices, _triangles, _bounds); translator.Push(L, gen_ret); return(1); } if (LuaAPI.lua_gettop(L) == 5 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <int[]>(L, 3) && translator.Assignable <UnityEngine.Bounds>(L, 4) && translator.Assignable <UnityEngine.Matrix4x4>(L, 5)) { UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[])); int[] _triangles = (int[])translator.GetObject(L, 3, typeof(int[])); UnityEngine.Bounds _bounds; translator.Get(L, 4, out _bounds); UnityEngine.Matrix4x4 _matrix; translator.Get(L, 5, out _matrix); Pathfinding.Voxels.RasterizationMesh gen_ret = new Pathfinding.Voxels.RasterizationMesh(_vertices, _triangles, _bounds, _matrix); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.Voxels.RasterizationMesh constructor!")); }