Ejemplo n.º 1
0
        static int _s_set_pool(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.pool = LuaAPI.lua_toboolean(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Ejemplo n.º 2
0
        static int _s_set_triangles(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.triangles = (int[])translator.GetObject(L, 2, typeof(int[]));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Ejemplo n.º 3
0
        static int _g_get_matrix(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.matrix);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Ejemplo n.º 4
0
        static int _s_set_matrix(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1);
                UnityEngine.Matrix4x4 gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.matrix = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Ejemplo n.º 5
0
        static int _m_RecalculateBounds(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.Voxels.RasterizationMesh gen_to_be_invoked = (Pathfinding.Voxels.RasterizationMesh)translator.FastGetCSObj(L, 1);



                {
                    gen_to_be_invoked.RecalculateBounds(  );



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
Ejemplo n.º 6
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Pathfinding.Voxels.RasterizationMesh gen_ret = new Pathfinding.Voxels.RasterizationMesh();
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 4 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <int[]>(L, 3) && translator.Assignable <UnityEngine.Bounds>(L, 4))
                {
                    UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
                    int[] _triangles = (int[])translator.GetObject(L, 3, typeof(int[]));
                    UnityEngine.Bounds _bounds; translator.Get(L, 4, out _bounds);

                    Pathfinding.Voxels.RasterizationMesh gen_ret = new Pathfinding.Voxels.RasterizationMesh(_vertices, _triangles, _bounds);
                    translator.Push(L, gen_ret);

                    return(1);
                }
                if (LuaAPI.lua_gettop(L) == 5 && translator.Assignable <UnityEngine.Vector3[]>(L, 2) && translator.Assignable <int[]>(L, 3) && translator.Assignable <UnityEngine.Bounds>(L, 4) && translator.Assignable <UnityEngine.Matrix4x4>(L, 5))
                {
                    UnityEngine.Vector3[] _vertices = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
                    int[] _triangles = (int[])translator.GetObject(L, 3, typeof(int[]));
                    UnityEngine.Bounds    _bounds; translator.Get(L, 4, out _bounds);
                    UnityEngine.Matrix4x4 _matrix; translator.Get(L, 5, out _matrix);

                    Pathfinding.Voxels.RasterizationMesh gen_ret = new Pathfinding.Voxels.RasterizationMesh(_vertices, _triangles, _bounds, _matrix);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.Voxels.RasterizationMesh constructor!"));
        }