static int _m_Remove(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.RecastBBTree gen_to_be_invoked = (Pathfinding.RecastBBTree)translator.FastGetCSObj(L, 1);



                {
                    Pathfinding.RecastMeshObj _mesh = (Pathfinding.RecastMeshObj)translator.GetObject(L, 2, typeof(Pathfinding.RecastMeshObj));

                    bool gen_ret = gen_to_be_invoked.Remove(
                        _mesh);
                    LuaAPI.lua_pushboolean(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }
예제 #2
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        static int _s_set_area(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RecastMeshObj gen_to_be_invoked = (Pathfinding.RecastMeshObj)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.area = LuaAPI.xlua_tointeger(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #3
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        static int _g_get_dynamic(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RecastMeshObj gen_to_be_invoked = (Pathfinding.RecastMeshObj)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.dynamic);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
예제 #4
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        static int _g_get_bounds(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RecastMeshObj gen_to_be_invoked = (Pathfinding.RecastMeshObj)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineBounds(L, gen_to_be_invoked.bounds);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
예제 #5
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        static int _s_set_bounds(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Pathfinding.RecastMeshObj gen_to_be_invoked = (Pathfinding.RecastMeshObj)translator.FastGetCSObj(L, 1);
                UnityEngine.Bounds        gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.bounds = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
예제 #6
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        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Pathfinding.RecastMeshObj gen_ret = new Pathfinding.RecastMeshObj();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.RecastMeshObj constructor!"));
        }
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && translator.Assignable <Pathfinding.RecastMeshObj>(L, 2))
                {
                    Pathfinding.RecastMeshObj _mesh = (Pathfinding.RecastMeshObj)translator.GetObject(L, 2, typeof(Pathfinding.RecastMeshObj));

                    Pathfinding.RecastBBTreeBox gen_ret = new Pathfinding.RecastBBTreeBox(_mesh);
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Pathfinding.RecastBBTreeBox constructor!"));
        }
예제 #8
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        static int _m_GetCollider(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Pathfinding.RecastMeshObj gen_to_be_invoked = (Pathfinding.RecastMeshObj)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Collider gen_ret = gen_to_be_invoked.GetCollider(  );
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }