public static SpriteStorage Load(string path, Core.Version version) { SpriteStorage storage = new SpriteStorage(); if (storage.InternalLoad(path, version, ClientFeatures.None, false)) { return(storage); } return(null); }
public static SpriteStorage Create(Core.Version version) { SpriteStorage storage = new SpriteStorage(); if (storage.InternalCreate(version, ClientFeatures.None)) { return(storage); } return(null); }
public static SpriteStorage Load(string path, Core.Version version) { SpriteStorage storage = new SpriteStorage(); if (storage.InternalLoad(path, version, ClientFeatures.None, false)) { return storage; } return null; }
public static SpriteStorage Create(Core.Version version) { SpriteStorage storage = new SpriteStorage(); if (storage.InternalCreate(version, ClientFeatures.None)) { return storage; } return null; }