public override void OnInspectorGUI() { PathManager manager = target as PathManager; base.OnInspectorGUI(); if (GUILayout.Button("Add Node")) { manager.AddPathNode(); } if (GUILayout.Button("Reset Nodes")) { manager.ResetNodes(); } }
public override void OnInspectorGUI() { PathManager manager = target as PathManager; base.OnInspectorGUI(); if (GUILayout.Button("Add Node")) { manager.AddPathNode(); } if (GUILayout.Button("Reset Nodes")) { manager.ResetNodes(); } }