void PlacementLogic() { for (int i = 0; i < myBooleansPortal.Count; i++) { if (myBooleansPortal[i] == false) { AddToPortalListLogic(); } } if (myPathManager.CheckPlacement(myInputCoordinates, myPathManager.GetLastPlacedTile)) { PathTile path = myBuildManager.SpawnFromPool(1, Quaternion.identity, myInputCoordinates); path.GetPathTilePosition = myInputCoordinates; if (myBooleansPortal.Count > 0) { for (int i = 0; i < myBooleansPortal.Count; i++) { if (myBooleansPortal[i] == true) { myPathManager.AddItemToPortalMap(path, i); path.CheckNeighbors(); } else { myPathManager.AddItemToMap(path); } path.CheckNeighbors(); WorldController.Instance.GetWorld.SetTileState(myInputCoordinates.x, myInputCoordinates.z, Tile.TileState.road); } } else { myPathManager.AddItemToMap(path); } path.CheckNeighbors(); WorldController.Instance.GetWorld.SetTileState(myInputCoordinates.x, myInputCoordinates.z, Tile.TileState.road); } }