예제 #1
0
        public void ShouldRenderAFilledCubicBezierCurve()
        {
            // 76, 410,   93, 312,   119, 188,   193, 190,
            // 193, 190,  267, 190,  292, 366,   311, 521,
            var p0 = new Point(76, 410) * 0.4;  // start point
            var c0 = new Point(115, 190) * 0.4; // control point 0
            var c1 = new Point(273, 190) * 0.4; // control point 1
            var p1 = new Point(311, 521) * 0.4; // end point

            var p = new Point((c0.X + c1.X) / 2, (c0.Y + c1.Y) / 2);

            Application.Run(new Form1(), () => {
                var d = new PathGeometryBuilder();
                d.BeginPath();
                d.MoveTo(p0);
                d.QuadraticCurveTo(c0, p);
                d.QuadraticCurveTo(c1, p1);
                d.Fill();

                var g = Form.current.ForegroundDrawingContext;
                g.DrawGeometry(new Brush(Color.Black), null, d.ToGeometry());
                g.DrawLine(new Pen(Color.Red, 2), p0, c0);
                g.DrawLine(new Pen(Color.Green, 2), c0, c1);
                g.DrawLine(new Pen(Color.Blue, 2), c1, p1);
                g.DrawEllipse(new Brush(Color.Gold), null, p, 4, 4);
            });
        }
예제 #2
0
        public void ShouldRenderAFilledCubicBezierCurve2()
        {
            // (625,1549) (1040,1508) (1444, 1168) (1442,794)
            var p0 = new Point(625, 1549) * 0.4;  // start point
            var c0 = new Point(1040, 1508) * 0.4; // control point 0
            var c1 = new Point(1444, 1168) * 0.4; // control point 1
            var p1 = new Point(1442, 794) * 0.4;  // end point

            var p = new Point((c0.X + c1.X) / 2, (c0.Y + c1.Y) / 2);

            Application.Run(new Form1(), () => {
                var d = new PathGeometryBuilder();
                d.BeginPath();
                d.MoveTo(p0);
                d.QuadraticCurveTo(c0, p);
                d.QuadraticCurveTo(c1, p1);
                d.Fill();

                var g = Form.current.ForegroundDrawingContext;
                g.DrawGeometry(new Brush(Color.Black), null, d.ToGeometry());
                g.DrawLine(new Pen(Color.Red, 2), p0, c0);
                g.DrawLine(new Pen(Color.Green, 2), c0, c1);
                g.DrawLine(new Pen(Color.Blue, 2), c1, p1);
                g.DrawEllipse(new Brush(Color.Gold), null, p, 4, 4);
            });
        }
예제 #3
0
        public void ShowGlyphAsDirectedContours_Builtin()
        {
            //load the glyph
            Typeface typeFace;

            using (var fs = Utility.ReadFile(Utility.FontDir + fontFileName))
            {
                var reader = new OpenFontReader();
                typeFace = reader.Read(fs);
            }
            Glyph  glyph       = typeFace.Lookup(character);
            Bounds boundingBox = typeFace.Bounds;
            short  ascender    = typeFace.Ascender;

            //read polygons and quadratic bezier segments
            GlyphLoader.Read(glyph, out var polygons, out var quadraticBezierSegments);

            //The actual position of points should apply ascender offset
            var offset = new Vector(0, ascender);

            //polygons
            Geometry polygonGeometry;
            {
                var d = new PathGeometryBuilder();
                d.BeginPath();
                foreach (var polygon in polygons)
                {
                    var startPoint = polygon[0] + offset;
                    d.MoveTo(startPoint);
                    var previousPoint = startPoint;
                    foreach (var point in polygon.Skip(1))
                    {
                        var p = point + offset;
                        d.LineTo(p);
                        //DrawArrow(d, lastPoint, point);
                        previousPoint = p;
                    }
                    d.LineTo(startPoint);
                    //DrawArrow(d, lastPoint, point);
                    d.Stroke();
                }
                polygonGeometry = d.ToGeometry();
            }
            var polygonPen = new Pen(polygonColor, polygonLineWidth);

            //quadratic bezier segments
            Geometry quadraticGeometry;
            {
                var d = new PathGeometryBuilder();
                d.BeginPath();
                foreach (var qs in quadraticBezierSegments)
                {
                    d.MoveTo(qs.Item1 + offset);
                    d.QuadraticCurveTo(qs.Item2 + offset, qs.Item3 + offset);
                    d.Stroke();
                }
                quadraticGeometry = d.ToGeometry();
            }
            var quadraticPen = new Pen(quadraticSegmentColor, quadraticLineWidth);

            //start points
            Geometry startPointGeometry;
            {
                var d = new PathGeometryBuilder();
                for (var i = 0; i < polygons.Count; i++)
                {
                    var polygon    = polygons[i];
                    var startPoint = polygon[0] + offset;
                    d.Circle(startPoint, 10);
                    d.Fill();
                }
                startPointGeometry = d.ToGeometry();
            }
            var startPointBrush = new Brush(startPointColor);

            //create a DrawingVisual to hold geometries
            DrawingVisual drawingVisual = new DrawingVisual(0);

            //create geometries and save to DrawingVisual's content
            DrawingContext drawingContext = drawingVisual.RenderOpen();

            drawingContext.DrawGeometry(null, polygonPen, polygonGeometry);
            drawingContext.DrawGeometry(null, quadraticPen, quadraticGeometry);
            drawingContext.DrawGeometry(startPointBrush, null, startPointGeometry);
            drawingContext.Close();

            //draw the drawingVisual to image
            int width = boundingBox.XMax - boundingBox.XMin, height = boundingBox.YMax - boundingBox.YMin;

            Util.DrawDrawingVisualToImage(out var imageBytes, width, height, drawingVisual);

            //save and show the image
            var path = $"{OutputDir}{Path.DirectorySeparatorChar}{nameof(ShowGlyphAsDirectedContours_Builtin)}_{fontFileName}_{character}.png";

            Util.ShowRawPixelsFrom_glReadPixels_NotOpenFolder(imageBytes, width, height, path);
        }