예제 #1
0
        protected override void InitializeSettings(ParticleSettings settings)
        {
            settings.TextureName = @"Resources\Textures\explosion";

            settings.MaxParticles = 2400;

            settings.Duration           = TimeSpan.FromSeconds(2);
            settings.DurationRandomness = 1;

            settings.MinHorizontalVelocity = 2;
            settings.MaxHorizontalVelocity = 2;

            settings.MinVerticalVelocity = -2;
            settings.MaxVerticalVelocity = 2;

            settings.EndVelocity = 0;

            settings.MinColor = Color.DarkGray;
            settings.MaxColor = Color.Gray;

            settings.MinRotateSpeed = -1;
            settings.MaxRotateSpeed = 1;

            settings.MinStartSize = 10;
            settings.MaxStartSize = 10;

            settings.MinEndSize = 20;
            settings.MaxEndSize = 40;

            // Use additive blending.
            settings.SourceBlend      = Blend.SourceAlpha;
            settings.DestinationBlend = Blend.One;
        }
예제 #2
0
 /// <summary>
 /// Derived particle system classes should override this method
 /// and use it to initalize their tweakable settings.
 /// </summary>
 protected abstract void InitializeSettings(ParticleSettings settings);