public void Init(PartyCreator p_partyCreator) { m_partyCreator = p_partyCreator; m_btnMight.OnClassSelected += OnClassSelected; m_btnHybrid.OnClassSelected += OnClassSelected; m_btnMagic.OnClassSelected += OnClassSelected; }
public void Init(Boolean p_fromRandom, PartyCreator p_partyCreator) { m_partyCreator = p_partyCreator; m_char1.Init(m_partyCreator.GetDummyCharacter(0)); m_char2.Init(m_partyCreator.GetDummyCharacter(1)); m_char3.Init(m_partyCreator.GetDummyCharacter(2)); m_char4.Init(m_partyCreator.GetDummyCharacter(3)); NGUITools.SetActive(m_btnReroll.gameObject, p_fromRandom); }
public void Init(PartyCreator p_partyCreator) { m_partyCreator = p_partyCreator; m_btnHuman.Init(ERace.HUMAN); m_btnElves.Init(ERace.ELF); m_btnDwarfs.Init(ERace.DWARF); m_btnOrcs.Init(ERace.ORC); m_btnHuman.OnRaceSelected += OnRaceSelected; m_btnElves.OnRaceSelected += OnRaceSelected; m_btnDwarfs.OnRaceSelected += OnRaceSelected; m_btnOrcs.OnRaceSelected += OnRaceSelected; }
public void Init(PartyCreator p_partyCreator) { m_partyCreator = p_partyCreator; m_charM1.Init(EGender.MALE, 1); m_charM2.Init(EGender.MALE, 2); m_charF1.Init(EGender.FEMALE, 1); m_charF2.Init(EGender.FEMALE, 2); m_charM1.OnPicSelected += OnCharPicClick; m_charM2.OnPicSelected += OnCharPicClick; m_charF1.OnPicSelected += OnCharPicClick; m_charF2.OnPicSelected += OnCharPicClick; m_voiceHeroic.Init(EVoice.HEROIC); m_voiceCynical.Init(EVoice.CYNICAL); m_voiceHeroic.OnRaceSelected += OnVoiceSelected; m_voiceCynical.OnRaceSelected += OnVoiceSelected; m_LastPlayedBark = " "; }
private void InitParty(PartyCreator p_partyCreator) { if (m_characters != null) { for (Int32 i = 0; i < m_characters.Length; i++) { DummyCharacter dummyCharacter = p_partyCreator.GetDummyCharacter(i); if (dummyCharacter != null) { m_characters[i].Init(dummyCharacter, i); m_characters[i].OnCharacterClicked += OnCharacterClicked; m_characters[i].SetSelected(dummyCharacter == p_partyCreator.GetSelectedDummyCharacter()); m_characters[i].SetTickState(m_partyCreator.CheckSkillsFinished(i) && m_partyCreator.CheckAttributesFinished(i)); } } } }
public void Init(PartyCreator p_partyCreator) { Cleanup(); m_partyCreator = p_partyCreator; m_mightAC.OnAttributeRaised += OnAttributeRaised; m_magicAC.OnAttributeRaised += OnAttributeRaised; m_perceptionAC.OnAttributeRaised += OnAttributeRaised; m_destinyAC.OnAttributeRaised += OnAttributeRaised; m_vitalityAC.OnAttributeRaised += OnAttributeRaised; m_spiritAC.OnAttributeRaised += OnAttributeRaised; m_mightAC.OnAttributeLowered += OnAttributeLowered; m_magicAC.OnAttributeLowered += OnAttributeLowered; m_perceptionAC.OnAttributeLowered += OnAttributeLowered; m_destinyAC.OnAttributeLowered += OnAttributeLowered; m_vitalityAC.OnAttributeLowered += OnAttributeLowered; m_spiritAC.OnAttributeLowered += OnAttributeLowered; }
public void Init(PartyCreator p_partyCreator) { m_partyCreator = p_partyCreator; Cleanup(); for (Int32 i = 0; i < m_weaponBtns.Length; i++) { m_weaponBtns[i].OnSkillSelected += OnSkillSelected; } for (Int32 j = 0; j < m_MagicBtns.Length; j++) { m_MagicBtns[j].OnSkillSelected += OnSkillSelected; } for (Int32 k = 0; k < m_micsBtns.Length; k++) { m_micsBtns[k].OnSkillSelected += OnSkillSelected; } }
private void Awake() { m_partyCreator = LegacyLogic.Instance.WorldManager.PartyCreator; }