public IEnumerator StarsAreMoving()
        {
            GameObject     starfieldObject = GameObject.Instantiate(starFieldPrefab);
            ParticleSystem ps        = starfieldObject.GetComponent <ParticleSystem>();
            Starfield      starfield = starfieldObject.GetComponent <Starfield>();

            ParticleSystem.Particle[] particles = new ParticleSystem.Particle[starfield.starCount];
            ps.GetParticles(particles);
            List <Vector3> pos = particles.Select(it => it.position * 1).ToList();

            yield return(new WaitForSecondsRealtime(0.2f));

            ps.GetParticles(particles);
            List <Vector3> pos2 = particles.Select(it => it.position * 1).ToList();

            Assert.True(pos.Select((p, i) => new { p, i }).All(it => it.p.magnitude != pos2[it.i].magnitude));
        }