public void CreateParticleFx(JSONNode data) { ParticleFXEntity entity = new ParticleFXEntity(data); var particle = particleFXPrefab.Spawn(particleContainer); particle.SetEntity(entity); particle.transform.localScale = Vector3.one; particle.gameObject.SetActive(true); }
public void SetEntity(ParticleFXEntity entity) { this.entity = entity; }