public void CreateParticleFx(JSONNode data)
    {
        ParticleFXEntity entity = new ParticleFXEntity(data);
        var particle            = particleFXPrefab.Spawn(particleContainer);

        particle.SetEntity(entity);
        particle.transform.localScale = Vector3.one;
        particle.gameObject.SetActive(true);
    }
 public void SetEntity(ParticleFXEntity entity)
 {
     this.entity = entity;
 }